|Topic Review (Newest First)|
|04-16-2014 08:18 AM|
Originally Posted by G-burg View Post
This dog will go through a wall for a ball. And hunting for something as stinky as a tennis ball within about 50 meters of her isn't going to wear her out. It will only take 8 seconds if she has a clue where it landed.
The problem with tossing the ball is that it erratically bounces sometimes, and she's already rigid and waiting to explode off the hide for the ball.
Like this but usually with no leash. I'll shoot some video when I get her back.
|04-16-2014 08:00 AM|
What I ended up doing with my bitch that had a back/neck issues was light tugging (really she was doing the work I was basically just holding the sting) with the ball or just tossed it to her.. You keep it very low key and or just use a food reward..
What was also good about just letting the ball die before sending the dog is there hunt drive kicks in and that also will wear them out.. That is if the dog has that drive..
|04-16-2014 07:46 AM|
Originally Posted by G-burg View Post
I think I'm going to switch her over to marker rewards for finds and then roll the ball towards her, or better yet, roll the ball towards her and then release her from the find with the marker after the ball stops.
|04-16-2014 07:13 AM|
What the Chiro vet told me was to throw the ball and let it land before you send the dog.. That way the impact isn't as great or sudden and you don't have the twisting/jarring of the neck and body..
Just some food for thought..
|04-15-2014 10:46 AM|
Originally Posted by onyx'girl View Post
I like to put my dogs into down/stays and walk 10-20 yards away from them, too. Then release, throw the ball - they have to cover twice the distance and it REALLY tires them out - if I don't have a lot of time for training/play, and works on their stays at the same time, with a huge distraction.
|04-15-2014 10:21 AM|
|onyx'girl||I ask for fronts, then back into heel position, do some heeling before rewarding. I also pretend to throw it, and the dog may run, I then ask for a down when the dog is in motion far away. Reward for that. Or make the dog wait while I chuck it, then when the dog gives me eye contact, send him for it. There are alot of things you can do while playing fetch mixed with training.|
|04-15-2014 09:47 AM|
What kind of positions do you ask for apart from sit and down?
|04-13-2014 07:26 PM|
I use the ball launcher a lot! Great way to have then burn off some energy. I make sure it is on softer ground - or here where I live, icy/snowy roads, where my boy can skid to a stop, so easier on the joints, or grassy dirt during the summer.
Another thing I do to maximise running distance and minimise sudden stops is use two balls: I launch it one way, Gryff brings it back at full out run because he knows I have another ball ready to go, tell him to out as he approaches, then turn 180 degrees and launch the other way. I hurry to pick up the dropped ball and get ready to launch it again the other way for when he brings back the second ball - etc.
Twice the distance covered, full running in drive, half the stops/starts. Love it! (So does he!).
|04-13-2014 07:19 PM|
|Harry and Lola||
The problem with a ball launcher is that she may sprint really fast after the ball and then suddenly stop to get the ball. I would be worried about the impact this sprint and sudden stop may have on my 1 1/2 girls joints.
My two are ball driven, so I give each one a medium size ball to hold in their mouths while I kick a larger ball around. They are extremely happy with this type of ball play - it satisfies their herding and prey drives and they don't sprint, they do what a GSD is suppose to do - trot. Much better for their hips and elbows, not to mention it really helps with developing their gait.
|04-13-2014 06:31 PM|
I like to mix up play with obedience...so I wouldn't be doing that....I'd ask for positions, heeling with focus, and mix it up with the running fetch. Mental exercise wears out a dog just as fast as physical.
But if I were working on something particular or teaching the dog, I'd not reward with the launcher, but put the dog up for processing after the session. So play/train/play, but with goals in mind.
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