My friends played this game awhile ago. Seemed most wanted it to be more like KNPV. Less healing, more agility, more fight from the decoy, still complete control (ie dog outs perfectly and is obedient). Tracking wasn't step for step. Trying to remember the other stuff. Trial was more random (not the same steps/attack times every time). Hmmm.
I agree about tracking, and fight form decoy, and obedience, and randomness. Don't care about agility in so much as I wouldn't grade a large beast of a dog less for being less agile than a tiny wirey dog... the former brings power where the latter cannot, but makes up for with speed/agility.
Hunter, CWDC UScA Helper
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